Compartir
gaming lives in the twenty-first century,literate connections
James Paul Gee
(Prefacio de)
·
G. Hawisher
(Ilustrado por)
·
C. Selfe
(Ilustrado por)
·
Palgrave MacMillan
· Tapa Blanda
gaming lives in the twenty-first century,literate connections - Hawisher, G. ; Gee, James Paul ; Selfe, C.
Sin Stock
Te enviaremos un correo cuando el libro vuelva a estar disponible
Reseña del libro "gaming lives in the twenty-first century,literate connections"
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.